List of Space Marine Chapters . It does not include any fan- created Chapters, nor any Traitor Legions, other Renegade Chapters of Chaos Space Marines or those Space Marine Chapters considered Excommunicate Traitoris by the High Lords of Terra whether they serve the Dark Gods or not. This is not a complete list as not every Chapter in existence in the Imperium of Man is known. A separate list exists for Renegade Space Marine Chapters and Chaos Space Marine warbands.
Almost nothing is known about this Chapter in the Imperial records. Almost nothing is known about this Chapter in the Imperial records. Almost nothing is known about this Chapter in the Imperial records.
Almost nothing is known about this Chapter in the Imperial records. This Chapter is very rarely at full strength due to their highly active nature and willingness to intervene anywhere in the galaxy to protect the Emperor's people. Virtually nothing is known about this obscure Chapter within the official Imperial archives. Almost nothing is known about this Chapter in Imperial records. Created as they were from the Blood Angels' gene- seed, they too, carry the genetic Flaws inherited from Sanguinius.
15mm Wargaming Miniatures. Some of the most common Federal VTOLs The Federal Army and Navy jointly operate many different VTOL craft, some of which are (or may be. The Jerkass Has a Point trope as used in popular culture. What he just said is not what the main characters
Like many of their contemporary Successor Chapters Founded in later centuries, the Angels Numinous were greatly affected by the genetic flaws of their Blood Angels' heritage, the Black Rage and the Red Thirst. When a Battle- Brother falls to the throes of the Black Rage he is placed within the ranks of the Chapter's Death Company. Unlike their forebears, the Angels Numinous are known to take a much harsher, punitive attitude to their battle- lost brothers, hurling their Death Companies into battle with no concern for their afflicted Battle- Brothers' lives and using them as a blunt instrument to break enemy front lines no matter the cost. The Angels Numinous' Chaplains have displayed such merciless disregard many times across the span of millennia.
Homeworld 2 Point Defence Systems Daily
Almost nothing is known about this Chapter in the Imperial records. However, unlike their fellow Unforgiven, the Angels of Absolution feel that their shame in the eyes of the Emperor of Mankind has already been wiped away and they have earned His absolution, which has also led to them forgoing the use of the term . As might be expected, this stance produces some conflict when the Angels of Absolution undertake joint operations with the Dark Angels and their fellow scions of Lion El'Jonson. Almost nothing is known about this Chapter in the Imperial records. It is unknown who their Primarch is or where their homeworld is located. It is possible that their gene- seed originated with the Ultramarines, the Dark Angels, the Blood Angels, or even the Salamanders.
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The Angels of Fire are a young but powerful Space Marine Chapter, and are willing to prove themselves in battle against the enemies of the Emperor. Their Chapter homeworld is Ingiga in the Segmentum Solar, but almost nothing is known about the Chapter in Imperial records. Almost nothing is known about this Chapter in Imperial records.
Almost nothing is known about this Chapter in the Imperial records. Almost nothing is known about this Chapter in the Imperial records. Almost nothing is known about this Chapter in the Imperial records. Almost nothing is known about this Chapter in the Imperial records. The Adeptus Astartes and the agents of the Officio Assassinorum have never seen eye to eye, despite the fact that their ultimate goal is essentially the same.
Because of the longstanding warrior traditions and codes of honour by which the Space Marines operate, the vast majority of Chapters see the Assassin's trade as distasteful at best. Though the Officio's operatives have fought alongside the Space Marines on countless battlefields across the Imperium, there are several incidences in the history of the Adeptus Astartes where Assassins have been implicated as enemies rather than allies. The Officio Assassinorum is suspected in the involvement of the Chapter's demise. A strangely empty set of early- model Power Armour was discovered near the site of the ambush at Alantor X, where the Angels of Retribution fell to a man. Though their Founding is unknown, they might have possibly been created during the 1. Founding in the mid- 3. Millennium, as by the 3.
Millennium, they were still considered a young Chapter. During the Age of Apostasy, the seeds of the Angels of Wrath's destruction were sown due to the machinations of the insane High Lord Goge Vandire, during the Age of Apostasy. Vandire wished to replace the Chapter's Chaplains with Ecclesiarchy Missionaries, to proselytise the divinity of the God- Emperor to the Astartes of the Chapter, and to allow the Ecclesiarchy easier control over them. But the Angels of Wrath wanted none of it, their loyalty was only to their Emperor and to the memory of their Primarch.
Lion El'Jonson. They had opted to fight and die to a man, rather than have their ranks diluted by men who were not of their gene- seed. In retaliation, Vandire sent a large force of Frateris Templar zealots to the Chapter's home world, and in a five- hour long running battle, managed to breach their Fortress- Monastery and wipe out ninety percent of the Chapter, including their Chapter Master. The 1. 0th Company Captain, the last surviving commanding officer of his Chapter ordered the evacuation of the remnants of his Chapter, made up almost entirely of Scout Marines, and fled into the warp in their Chapter's remaining vessel. It is unknown if this Chapter still exists in the modern era. Prior to the arrival of the mysterious individual known only as the . Many amongst this Chapter were once fine artisans, echoing their genetic forebears.
While other Chapters fought for glory, faith or the sheer joy of slaughter, the Angels Resplendent had made nobility its creed. Alone amongst the scions of Sanguinius, this Chapter had been entirely free of the madness that haunted the Angel's bloodline. No Space Marine in the blue and gold had ever succumbed to the Black Rage. But while interrogating the mortal interloper called the Undying Martyr, the Chapter's Chaplains had listened to the stranger's new insights into the Imperial Creed and to his denunciation of the irredeemable corruption of Mankind and the Adeptus Astartes' complicity in the degeneration of the Imperium. Swayed by the mortal's passionate words, a new zeal struck the Angels Resplendent, and the Chapter began what it called the . Fired by a burning urgency to earn redemption for Mankind's and the Astartes' collective sins in the sight of the God- Emperor, the Angels Resplendent renamed themselves the Angels Penitent. They allowed themselves to be ruled by the Crown of Thorns, a ruling conclave made up of the Chapter's Chaplains, who severely punished any brother who dared to break their edicts.
Another worrying symptom of the new order was that the Battle- Brothers of the Chapter are now prone to falling victim to the genetic curse known as the Black Rage. It now appears that this curse flourishes freely enough to warrant the Chapter raising a Death Company of its own. Almost nothing is known about this Chapter in the Imperial records. Almost nothing is known about this Chapter in the Imperial records. Many amongst this Chapter were once fine artisans, echoing their genetic forebears.
While other Chapters fought for glory, faith or the sheer joy of slaughter, the Angels Resplendent had made nobility its creed. Alone amongst the scions of Sanguinius, this Chapter had been entirely free of the madness that haunted the Angel's bloodline.
No Space Marine in the blue and gold had ever succumbed to the Black Rage. Recently, the arrival of a strange mortal known as the . The Angels Resplendent renamed themselves the Angels Penitent, banned the production of all forms of art, and have dedicated themselves to the elimination of all sin and the castigation of all sinners, whether they be mortal or Astartes.
This Chapter's origins can be traced to the 8th Founding which allegedly occurred during the mid- 3. Millennium, undertaken amid the dark times of the Nova Terra Interregnum, when the Imperium of Man had been split into twin interstellar empires. Ultimately, the Angels Revenant met their fate with the rise of the Necron. Maynarkh Dynasty within the Orpheus Sector of the Segmentum Tempestus in 9. M4. 1. It is believed that no more than a few hundred Angels Revenant survived the Necron assault upon their Chapter homeworld.
The only survivors were those members of the Chapter who were far from the Orephus Sector on Crusade. Theirs is a long and glorious history, having been pivotal in many victories against the Chaotic horrors that have emerged from the Eye of Terror. Yet the shadow of the Blood Angels' genetic flaw lingers ever about the Angels Sanguine.
Virtually nothing is known about this obscure Chapter within the official Imperial archives. Almost nothing is currently known about this Chapter in the Imperial records. Their only notable engagement was when they were ordered to engage the Tyranids Echidna Splinter Fleet sometime during the 4. Millennium. Almost nothing is known about this Chapter in the Imperial records. The Astral Knights sacrificed nearly their entire Chapter in 9.
M4. 1 to destroy the hideous threat to the Imperium called the World Engine in the Vidar Sector. This Necron weapon was a planet- sized spacecraft, armed with Gauss Projectors capable of scorching entire planets of all life on their surface. The remaining Battle- Brothers who had not been present with the majority of the Chapter were too few in number to carry the burden of reconstruction. Shortly after the battle the Astral Knights were struck from the roster of active Space Marine Chapter and another Chapter, the Sable Swords, were created to fill the void and took up stewardship of the, now all but abandoned, Astral Knights Fortress- Monastery on the world of Obsidia. Almost nothing is known about this Chapter in the Imperial records.
The best space games on PC . Like the parkour cult classic, Valkyrie is lent unparalleled first- person immersion through a hundred tiny touches in animation, art and sound design - from the way your ship tips forward as it accelerates out of the hangar, through the sight of your arms at the control panel, to the muffled roar of your thrusters.
What Valkyrie captures that other space games don’t is scale - the sense that you’re piloting a rubber duck in a bath owned by EVE giants like the Amarr Titan. It’s impossible not to become acutely aware that you’re only a cracked windscreen away from a cold and unforgiving void, with just your maneuverability saving you from the ferocious and unyielding fire of enemy players. Want more? Here's our EVE Valkyrie review.
Star Trek Online. In movies and online, Star Trek has come a long way in a comparatively short space of time, though arguably it’s the initially troubled MMO that’s had the longest journey. Ravaged a little upon release for effectively being a bad fit, the game has ended up filling its replica uniform rather well, even if remains non- regulation for the most part.
It’s helpful to think of Star Trek Online not just as a game that manages to capture the spirit of the Roddenberry- enforced universe, with its pioneering forays into the unknown, tactical one- on- one battles and meeting with curious aliens with an abiding love for human history, but as being part of an online fan convention. Players display their affiliations for TOS, TNG or DS9, indulge their series knowledge and take part in various games on the side, namely via structured away team missions and battles in space. Being a game funded by microtransactions, you can also buy loads of tat, but the point is that Star Trek Online is not so much a sim for gamers who like Star Trek, but a hang- out for Star Trek fans who like to game. And there's a lot of game to like, from the way in which you develop your character and bridge officers, to playing through regular episode missions. It's akin to riding an open- topped shuttle around every nook of Trek lore and history. Where the game excels, however, is during open team space battles, in which small groups of player ships combine to bring down indomitable NPC vessels. With a need to manage shields and power levels, consider speed and positioning, veteran fans of the Starfleet Command games will find much to engage, especially when part of a well- drilled team of frontline and support vessels tearing up the galaxy.
Want more? Here's our Star Trek Online review. TRY STAR TREK ONLINE FOR FREEStar Conflict. Star Conflict is a free- to- play, dogfighting MMO- ish affair, where pilots clash amid asteroid belts and above planets in fast- paced scraps. While it's mostly concerned with Pv.
P battles, you can grab a few quests, explore ruins and dabble in a spot of crafting. It's the ships that make the game, of course. From nimble fighters to beefy frigates and bulky destroyers, there are a copious amount of vessels to unlock and upgrade, determining your role in whatever conflict you find yourself duking it out in. There's over a hundred ships to choose from, but getting access to them all takes some doing. There's a metagame, too, as you fight for your chosen faction, hunting down foes and getting in pitched battles in an effort to spread your group's influence and net yourself some lovely rewards.
Want more? Here's our Star Conflict review. TRY STAR CONFLICT FOR FREEStellaris. Stellaris, Paradox’s 4. X grand strategy hybrid, makes space surprising again thanks to event chains that are, at first, evocative of Crusader Kings II, but end up going much further. Expect mutant uprisings, robotic rebellions and the discovery of alien texts that make your citizens question their place in the galaxy.
It’s not just a 4. X game; it’s a galactic roleplaying game and empire sim, bestowing a vast array of options upon players, allowing them to create unique, eccentric space- faring species. You can play as a fundamentalist society built on the backs of slaves, or hyper- intelligent lizards that rely on robots whether they are fighting or farming. The robust species creator and multitude of meaningful decisions mean that you can create almost any aliens that you can imagine. And underpinning all of that is the game’s focus on exploration. While most space 4.
X games stick with one method of interstellar travel, Stellaris gives you three to choose from, each with their own strengths and counters. In one game, the galaxy might be a network of hyperlanes, but in the next, you might find yourself building wormhole stations and blinking across the galaxy. Stellaris’ multiplayer isn’t to be overlooked either, transforming decent human beings into Machiavellian alien tyrants at the drop of a hat. Want more? Here's our Stellaris review. Elite: Dangerous.
BBC Micro, the Elite series returns in the form of Elite: Dangerous. It’s been around for a while in alpha and beta forms, enough time to be written about thousands of times and played by countless pirates, bounty hunters, traders and explorers. So we already knew it was going to be a bit impressive. A whole galaxy, that’s our playground. Not just any galaxy, either.
The Milky Way is the setting of Elite: Dangerous, built to terrifying scale. It’s a galaxy populated with black holes, gargantuan suns, space anomalies, and space ships that flit around like tiny specks of dust on an inconceivably big table.
It’s still familiar and authentically Elite, but elevated by tech that would have boggled minds in 1. How you carve out a life in this galaxy is much the same, though, whether you become a trader, filling your cargo hold with algae and microchips, or a mercenary, fighting in an interstellar war. It’s great, and players are already improving it with things like chatting ship AIs that react to voice commands, while Frontier continues to fatten it up with free updates along with the new Elite Dangerous: Horizon expansion. And if you’re lucky enough to have an Oculus Rift, then you’re in for a treat, right up to the point where your ship spins out of control and you dive head first into a sick bag. Want more? Here's our Elite: Dangerous review. EVE Online. EVE has been the preeminent space game for so long that you might be forgiven for thinking it’s the only space game in existence. Unquestionably it’s one of the most interesting, partly down to the fact that its half a million online inhabitants play on the same mega- server rather than having to endure the severed realities offered by its many fantasy contemporaries.
Players join together to form fleets that number in the thousands and alliances in the tens of thousands, all laying siege to entire regions for months on end, supported by an extensive supply chain of miners, traders, researchers and manufacturers. In terms of scale and substance there really isn’t anything else like it. The game is not without its downsides. It has a reputation for being bastard- hard to get into, but after updates to the user interface, graphics and the near- constant streamlining of some of the game’s more obscure systems, the EVE of today is no more difficult to approach than its single- player bosom buddies X and Elite. Much more of a concern for the newcomer is how difficult it can be to succeed, especially if your aim is to carve out a small empire for yourself within a few weeks. Want more? Here's our EVE Online review. TRY EVE ONLINE FOR FREEKerbal Space Program.
The first order of doing anything in space is of course to get there. Unfortunately most games in this otherwise splendid list make the rather wild assumption that rocket science isn’t all that important and skip to the business of spreading violence, free market capitalism and all manner of other human diseases to all corners of various galaxies. Thankfully the space program to which the Kerbals fatefully apply is rather more grounded in reality, in the sense that the aim of the game is to avoid crashing into the stuff. Kerbal Space Program is ostensibly about trial and error, first in building a vessel capable of getting its payload off the ground, which is relatively easy, second by actually getting the damn thing launched and steered into some kind of orbit.
You soon realise that getting past the Karman Line is one thing, while delivering your payload safely to its destination another entirely. Thankfully, because your gurning passengers seem quite happy to be sacrificed for the greater good of the basic understanding of astrophysics, the trial and error is every bit as involved and entertaining as any fleeting success. As well as being a bloody good space game, KSP may well be the most entertaining community- enriched sandbox since Minecraft - massively helped along by Kerbal Space Program mods. Want more? Here's our Kerbal Space Program review.
The Ur- Quan Masters. Here a quick sell for The Ur- Quan Masters: it's not only free, it's also one of the greatest free games you’ll ever find. Played from a top- down perspective, UQM is a hitchhiker's’ fight for the galaxy in a game of exploration, diplomacy, role- playing and combat. You play the commander of a lost research mission sent to re- establish contact with Earth. However, upon reaching the Sol system you soon discover the third planet has been conquered by the unpleasant Ur- Quan. Without the means to free the planet’s inhabitants or oppose its oppressors, your quest is then to head out to distant worlds and find the resources, allies and clues to help overcome the three- eyed tentacle- beasts that hold humanity in bondage. While UQM’s flight model isn’t much more evolved than a game of Asteroids, the extensive galaxy, populated by hundreds of planets, stars and moons – all of which can be scanned, visited and plundered – making for a deeply involving game.
Constantly having to land on planets and collect materials to trade can get a little tedious, but discovering ancient secrets and conversing with the game’s 1.